AI Insights · Timothy · July 2023
Top 5 Crime Games on Android in Oceania: Q2 2023 Performance
Discover the performance trends of the top 5 crime games on Android in Oceania during Q2 2023, including downloads, revenue, and active users.
In Q2 2023, the top 5 crime games on the Android platform in Oceania showed varied performance metrics in terms of downloads, revenue, and active users. Here's a detailed look at how each of these games fared.
Thief Puzzle: to pass a level by TapNation saw notable fluctuations in its weekly downloads. Starting from around 3.7K downloads at the end of March, the game peaked at 5.3K in mid-April, followed by a decline to 2.5K in early June, before rebounding to 3.8K by the end of June. The game’s weekly revenue also experienced ups and downs, peaking at $20 in late April and late May, but dropping to $4 in late May. Active users showed a slight decline from 12.4K in mid-April to 7.7K in late May, with a modest recovery to 8.7K by the end of June.
Gangster City: Mafia Crime from NitroTech Studio, although not generating any revenue, saw impressive growth in weekly downloads and active users. Weekly downloads surged from 169 in early April to a peak of 6K in mid-May, followed by a drop to 1.3K in late May, and a subsequent rebound to 3.8K in early June. Active users followed a similar trend, starting at 154 in early April, peaking at 13K in mid-June, and ending the quarter at 10.9K.
Airport Security by Kwalee Ltd showed a steady increase in weekly revenue, reaching $32 in mid-June and maintaining around $30 towards the end of June. Downloads fluctuated, with a peak of 2.5K in mid-April and a low of 1K in early May, stabilizing around 1.7K by the end of June. Active users grew from 1.8K at the end of March to 4.1K in mid-April, before stabilizing around 3K towards the end of June.
City Defense - Police Games! from Homa experienced a steady flow of weekly downloads, peaking at 2.5K in early April and ending Q2 with approximately 2K weekly downloads. Revenue remained relatively stable, ranging from $28 to $78, with a slight peak of $55 in early June. Active users showed a steady trend, starting at 6.2K and reaching 7.2K by the end of June.
June's Journey: Hidden Objects by Wooga demonstrated strong weekly revenue, consistently staying above $31K, and peaking at $48K in early April. Downloads remained stable, fluctuating between 1.2K and 2.1K throughout the quarter. Active users maintained a steady number, starting at 29.2K in late March and ending at 31.9K by the end of June.
These insights are based on data from Sensor Tower, and more detailed analytics can be found on their platform.